Posts in Tag

metaverse

Media company, HARTBEAT, founded by comedian and actor Kevin Hart, has announced the launch of their new TV special, “Confessions from the Hart.” The series, which will be the first Web3 experience produced by the media company, is set to premiere on July 6, exclusively on Roku.  The program will be released in partnership with the Web3 platform, Moonwalk. The special will kick off the first of many more episodes throughout the year, honoring the company’s mission to globalize its content and reach a wider audience.  “My favorite thing to do

The tech industry has spent a decade publicly reckoning with its diversity problem. Still, Black and Hispanic workers hold just 7% and 8% of computer worker roles in the U.S., though they represent 11% and 17% of the country’s total workforce, respectively, according to the Pew Research Center. With the Metaverse becoming increasingly popular, it’s important to hold those in power accountable. Earlier this year, reporter Yinka Bokinni wrote a piece in the Guardian about her experiences in the Metaverse. “But within the first 10 minutes of putting on a

After shooting his music video “House I Built in the metaverse, Snoop Dogg has decided to explore a series of new ventures.  According to a tweet by trademark attorney Michael Kondoudis, Snoop Dogg, real name Calvin Broadus, applied for new trademarks for his new digital cannabis project.   The musician filed a claim under the brand names “UNCLE SNOOP” and “UNCLE SNOOP’s.” The virtual business will provide various products, including virtual clothing, headwear, footwear, energy drinks, and pre-rolled hemp cigarettes. Users can also purchase virtual cannabis and downloadable cannabis products authenticated

Clark Atlanta has announced that it has been awarded nearly $12 million in grant funding to establish a “Knowledge Metaverse” hub. The Knowledge Metaverse, according to a school release, “amplifies access and engagement in learning by combining the real world with digital information and extended reality (XR) similar to immersive experiences that have become increasingly popular in arts, gaming, and entertainment.” The grant was supplied by EON Reality, described by the school as “the global leader in augmented and virtual reality learning solutions.” Clark Atlanta is the first HBCU to

1 2 Page 2 of 2