New Star-Studded Gaming League Raises $10M, Taps T-Pain As Strategy Director

The Global Gaming League (GGL) has raised $10 million for its Simple Agreement for Future Equity (SAFE) round, led by Solyco Capital. The GGL is a multi-title gaming league with celebrity-owned teams made up of four players, each including high-profile influencers, actors, athletes, artists, and casual and professional gamers.
These players compete in live events in games ranging from first-person shooters to sports titles and fighting games to the latest releases and retro favorites. The company was founded by Grammy-nominated, multi-platinum music producer and entrepreneur Clinton Sparks in partnership with T-Pain and tech entrepreneur Jeff Hoffman.
“There are over 3 billion gamers around the world. But there’s still no centralized platform that gives everyday players the spotlight—while authentically connecting brands, celebrities, and competition in a way that’s truly entertaining. That’s where GGL comes in,” Clinton Sparks, Founder and CEO of GGL said.
Giving gamers an opportunity to earn
The GGL allows players to earn a salary through the global nomination submission process, where gamers can log on to globalgamingleague.com and sign up. Since making this announcement, the league has over a quarter of a million entries to play for one of the celebrity-owned teams.
“46% of gamers are female, colleges give scholarships for gaming now. and the average gamer is 36 years old, despite most thinking it’s only for kids. Gaming is a faster, cheaper, and safer path to success than traditional sports,” T-Pain, GGL Director of Strategy, said in a press release.
The GGL’s matches will take place in Vegas, which is the home of the Global Gaming League. GGL’s studio facility, The Campus, powered by Vū, is expected to elevate the city’s connection with the video gaming community. With the largest wrap-around digital screen in the Western US, it is the most technologically advanced studio in the area.
The GGL Academy
The launch of the gaming league also includes the GGL Academy – an initiative focused on empowering advancement through gaming education, career pathways, and scholarship opportunities. The academy will build, train, and mentor aspiring gamers, creators, and professionals across the gaming, entertainment, and tech industries.
The academy has partnered with New York University, University of Nevada, Las Vegas and Syracuse to build a direct pipeline from the classroom to the arena.
“I came out of retirement for this. Because this isn’t just about gaming—it’s about access. GGL has the power to connect cultures, build international bridges, uplift underserved communities and close age gap,” Jeff Hoffman, GGL Chairman of the Board says.
image: The Global Gaming League